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<channel>
	<title>Gamerss</title>
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			<item>
		<title>News:
				 Bungie to reset Reach Credits at launch</title>
		<link>http://www.gamerss.co.uk/news-bungie-to-reset-reach-credits-at-launch</link>
		<comments>http://www.gamerss.co.uk/news-bungie-to-reset-reach-credits-at-launch#comments</comments>
		<pubDate>Mon, 06 Sep 2010 09:58:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-bungie-to-reset-reach-credits-at-launch</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									"It's nothing personal."
								
						</strong>
					</p>
				
									<p>
										
Credits earned by gamers before Halo: Reach's official launch will be removed, Bungie has warned.

									</p>									
								
									<p>
										
Bungie will reset Credits earned and any gear bought ahead of the Xbox 360 exclusive's 14th September launch.

									</p>									
								
									<p>
										
"Some of you are playing Halo: Reach a little bit early," communications man Eric Osborne wrote in Bungie's forum.

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-bungie-to-reset-reach-credits-at-launch">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									&#8220;It&#8217;s nothing personal.&#8221;</p>
<p>						</strong>
					</p>
<p>Credits earned by gamers before Halo: Reach&#8217;s official launch will be removed, Bungie has warned.</p>
<p>Bungie will reset Credits earned and any gear bought ahead of the Xbox 360 exclusive&#8217;s 14th September launch.</p>
<p>&#8220;Some of you are playing Halo: Reach a little bit early,&#8221; communications man Eric Osborne wrote in Bungie&#8217;s forum.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-bungie-to-reset-reach-credits-at-launch"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-bungie-to-reset-reach-credits-at-launch/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Borderlands&#8217; level increase is free</title>
		<link>http://www.gamerss.co.uk/news-borderlands-level-increase-is-free</link>
		<comments>http://www.gamerss.co.uk/news-borderlands-level-increase-is-free#comments</comments>
		<pubDate>Mon, 06 Sep 2010 09:34:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-borderlands-level-increase-will-be-free</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									Separated from Claptrap DLC.
								
						</strong>
					</p>
				
									<p>
										
The Borderlands level-cap raise - a feature of the Claptrap's New Robot Revolution DLC - will now arrive as a free update for all game owners.

									</p>									
								
									<p>
										
The new maximum level attainable in Borderlands will be 69, according to Joystiq. The patch will rebalance the original campaign to take into account these extra eight levels.

									</p>									
								
									<p>
										
Add-on Claptrap's New Robot Revolution will be released in October - sometime around the 12th, when the Game of the Year Edition launches in the US. The DLC will cost 800 Microsoft Points or £6.29, and offer a story about a Claptrap revolution filled with missions, enemies and boss battles.

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-borderlands-level-increase-will-be-free">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									Separated from Claptrap DLC.</p>
<p>						</strong>
					</p>
<p>The Borderlands level-cap raise &#8211; a feature of the Claptrap&#8217;s New Robot Revolution DLC &#8211; will now arrive as a free update for all game owners.</p>
<p>The new maximum level attainable in Borderlands will be 69, according to Joystiq. The patch will rebalance the original campaign to take into account these extra eight levels.</p>
<p>Add-on Claptrap&#8217;s New Robot Revolution will be released in October &#8211; sometime around the 12th, when the Game of the Year Edition launches in the US. The DLC will cost 800 Microsoft Points or £6.29, and offer a story about a Claptrap revolution filled with missions, enemies and boss battles.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-borderlands-level-increase-will-be-free"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-borderlands-level-increase-is-free/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Elemental failure forces layoffs</title>
		<link>http://www.gamerss.co.uk/news-elemental-failure-forces-layoffs</link>
		<comments>http://www.gamerss.co.uk/news-elemental-failure-forces-layoffs#comments</comments>
		<pubDate>Mon, 06 Sep 2010 09:26:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-elemental-failure-causes-layoffs</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									Stardock laments "disastrous" launch.
								
						</strong>
					</p>
				
									<p>
										
The "disastrous" launch of turn-based fantasy game Elemental: War of Magic forced layoffs at publisher Stardock.

									</p>									
								
									<p>
										
"Technical issues" at launch led to poor reviews and sales, Stardock CEO Brad Wardell told Joystiq.

									</p>									
								
									<p>
										
"Elemental's revenue was anticipated to provide the revenue both for our main games team's next project as well as a second team," Wardell wrote in the Elemental forum.

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-elemental-failure-causes-layoffs">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									Stardock laments &#8220;disastrous&#8221; launch.</p>
<p>						</strong>
					</p>
<p>The &#8220;disastrous&#8221; launch of turn-based fantasy game Elemental: War of Magic forced layoffs at publisher Stardock.</p>
<p>&#8220;Technical issues&#8221; at launch led to poor reviews and sales, Stardock CEO Brad Wardell told Joystiq.</p>
<p>&#8220;Elemental&#8217;s revenue was anticipated to provide the revenue both for our main games team&#8217;s next project as well as a second team,&#8221; Wardell wrote in the Elemental forum.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-elemental-failure-causes-layoffs"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-elemental-failure-forces-layoffs/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Gearbox owns Duke IP</title>
		<link>http://www.gamerss.co.uk/news-gearbox-owns-duke-ip</link>
		<comments>http://www.gamerss.co.uk/news-gearbox-owns-duke-ip#comments</comments>
		<pubDate>Mon, 06 Sep 2010 09:01:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-gearbox-now-owns-duke-ip</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									Pushing the 3D Realms of possibility.
								
						</strong>
					</p>
				
									<p>
										
Gearbox now owns the "full intellectual rights" to Duke Nukem and all associated "future projects", top-cat Randy Pitchford has said.

									</p>									
								
									<p>
										
His comments were made in a press release posted in the Gearbox Software forums.

									</p>									
								
									<p>
										
The leaders of 3D Realms - the company that created Duke Nukem - were pleased about this.

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-gearbox-now-owns-duke-ip">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									Pushing the 3D Realms of possibility.</p>
<p>						</strong>
					</p>
<p>Gearbox now owns the &#8220;full intellectual rights&#8221; to Duke Nukem and all associated &#8220;future projects&#8221;, top-cat Randy Pitchford has said.</p>
<p>His comments were made in a press release posted in the Gearbox Software forums.</p>
<p>The leaders of 3D Realms &#8211; the company that created Duke Nukem &#8211; were pleased about this.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-gearbox-now-owns-duke-ip"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-gearbox-owns-duke-ip/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Relic developer dies in car crash tragedy</title>
		<link>http://www.gamerss.co.uk/news-relic-developer-dies-in-car-crash-tragedy</link>
		<comments>http://www.gamerss.co.uk/news-relic-developer-dies-in-car-crash-tragedy#comments</comments>
		<pubDate>Mon, 06 Sep 2010 09:01:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-relic-developer-dies-in-car-crash-tragedy</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									Pregnant wife in hospital.
								
						</strong>
					</p>
				
									<p>
										
One of the chief developers at Relic Entertainment died after a car crash involving an allegedly high 21-year-old.

									</p>									
								
									<p>
										
Lead designer of Company of Heroes Online Brian Wood, 33, died after Jordyn Weichert, 21, tried to take off her sweater as she was speeding along a highway near Seattle, according to a report by the Seattlepi (via Kotaku).

									</p>									
								
									<p>
										
Weichert's Chevy Blazer swerved as front-seat passenger Samantha Bowling, 22, held the steering wheel.

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-relic-developer-dies-in-car-crash-tragedy">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									Pregnant wife in hospital.</p>
<p>						</strong>
					</p>
<p>One of the chief developers at Relic Entertainment died after a car crash involving an allegedly high 21-year-old.</p>
<p>Lead designer of Company of Heroes Online Brian Wood, 33, died after Jordyn Weichert, 21, tried to take off her sweater as she was speeding along a highway near Seattle, according to a report by the Seattlepi (via Kotaku).</p>
<p>Weichert&#8217;s Chevy Blazer swerved as front-seat passenger Samantha Bowling, 22, held the steering wheel.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-relic-developer-dies-in-car-crash-tragedy"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-relic-developer-dies-in-car-crash-tragedy/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Red 5 Studios unveils Firefall</title>
		<link>http://www.gamerss.co.uk/news-red-5-studios-unveils-firefall</link>
		<comments>http://www.gamerss.co.uk/news-red-5-studios-unveils-firefall#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:48:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-red-5-studios-unveils-firefall</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									It's a free-to-play online shooter. 
								
						</strong>
					</p>
				
									<p>
										
Red 5 Studios, the company set up by former World of Warcraft team lead Mark Kern, has unveiled its first game. 

									</p>									
								
									<p>
										
Titled Firefall, it's described as "a team-based action shooter that thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay". 

									</p>									
								
									<p>
										
The game is set 200 years in the future. In a bid to find a clean energy source called Crystite, a hostile energy storm known as the Melding is unleashed. With the planet all mashup, the surviving humans must band together to continue the species and fight against new, bloodthirsty race The Chosen. 

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-red-5-studios-unveils-firefall">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									It&#8217;s a free-to-play online shooter. </p>
<p>						</strong>
					</p>
<p>Red 5 Studios, the company set up by former World of Warcraft team lead Mark Kern, has unveiled its first game. </p>
<p>Titled Firefall, it&#8217;s described as &#8220;a team-based action shooter that thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay&#8221;. </p>
<p>The game is set 200 years in the future. In a bid to find a clean energy source called Crystite, a hostile energy storm known as the Melding is unleashed. With the planet all mashup, the surviving humans must band together to continue the species and fight against new, bloodthirsty race The Chosen. </p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-red-5-studios-unveils-firefall"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-red-5-studios-unveils-firefall/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Dragon Age: Ultimate Edition spotted</title>
		<link>http://www.gamerss.co.uk/news-dragon-age-ultimate-edition-spotted</link>
		<comments>http://www.gamerss.co.uk/news-dragon-age-ultimate-edition-spotted#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:46:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-dragon-age-ultimate-edition-spotted</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									Contains everything.
								
						</strong>
					</p>
				
									<p>
										
The BBFC - Britain's game-rating body (at least for now) - has outed an Ultimate Edition of Dragon Age: Origins.

									</p>									
								
									<p>
										
Inside is all of the content released for the traditional fantasy role-playing game so far: DAO: Awakening, Leliana's Song, Witch Hunt, The Golems of Amgarrak, The Darkspawn Chronicles, Feastday Combo Pack, Return to Ostagar, Warden's Keep and the Stone Prisoner.

									</p>									
								
									<p>
										
There's no indication of how much this Ultimate Edition will cost nor when the collection will be released, but we're trying to find out.

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-dragon-age-ultimate-edition-spotted">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									Contains everything.</p>
<p>						</strong>
					</p>
<p>The BBFC &#8211; Britain&#8217;s game-rating body (at least for now) &#8211; has outed an Ultimate Edition of Dragon Age: Origins.</p>
<p>Inside is all of the content released for the traditional fantasy role-playing game so far: DAO: Awakening, Leliana&#8217;s Song, Witch Hunt, The Golems of Amgarrak, The Darkspawn Chronicles, Feastday Combo Pack, Return to Ostagar, Warden&#8217;s Keep and the Stone Prisoner.</p>
<p>There&#8217;s no indication of how much this Ultimate Edition will cost nor when the collection will be released, but we&#8217;re trying to find out.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-dragon-age-ultimate-edition-spotted"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
			<wfw:commentRss>http://www.gamerss.co.uk/news-dragon-age-ultimate-edition-spotted/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Crackdown 2 DLC problem fixed</title>
		<link>http://www.gamerss.co.uk/news-crackdown-2-dlc-problem-fixed</link>
		<comments>http://www.gamerss.co.uk/news-crackdown-2-dlc-problem-fixed#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:32:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-crackdown-2-dlc-problem-fixed</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									New version of add-on available now. 
								
						</strong>
					</p>
				
									<p>
										
Microsoft has released a new version of the Crackdown 2 add-on which was causing problems for players. 

									</p>									
								
									<p>
										
As reported last week, the downloadable content made the game crash and introduced a couple of bugs. 

									</p>									
								
									<p>
										
"These issues were caused by problems mastering the DLC package," reads a statement on developer Ruffian's website. 

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-crackdown-2-dlc-problem-fixed">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									New version of add-on available now. </p>
<p>						</strong>
					</p>
<p>Microsoft has released a new version of the Crackdown 2 add-on which was causing problems for players. </p>
<p>As reported last week, the downloadable content made the game crash and introduced a couple of bugs. </p>
<p>&#8220;These issues were caused by problems mastering the DLC package,&#8221; reads a statement on developer Ruffian&#8217;s website. </p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-crackdown-2-dlc-problem-fixed"><br />
						Read more&#8230;<br />
					</a>
				</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>News:
				 Aliens: Colonial Marines still alive</title>
		<link>http://www.gamerss.co.uk/news-aliens-colonial-marines-still-alive</link>
		<comments>http://www.gamerss.co.uk/news-aliens-colonial-marines-still-alive#comments</comments>
		<pubDate>Mon, 06 Sep 2010 08:06:00 +0000</pubDate>
		<dc:creator>Eurogamer - News</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.eurogamer.net/articles/2010-09-06-aliens-colonial-marines-still-alive</guid>
		<description><![CDATA[
					<p>
						<strong>
							
									Gearbox shines a light.
								
						</strong>
					</p>
				
									<p>
										
Resurrected first-person shooter Duke Nukem Forever might have been the talk of PAX over the weekend, but developer Gearbox Software still found time to reassure gamers that its other in-development title, Aliens: Colonial Marines, is still alive.

									</p>									
								
									<p>
										
CEO Randy Pitchford flashed screenshots of the SEGA published game during a panel during the Penny Arcade Expo in Seattle over the weekend (reported by Kotaku).

									</p>									
								
									<p>
										
According to the site, Pitchford said Gearbox "is continuing to work with Aliens movie studio 20th Century Fox and Aliens games publisher Sega to bring the project along".

									</p>									
								

				<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-aliens-colonial-marines-still-alive">
						Read more...
					</a>
				</p>			
							
				]]></description>
			<content:encoded><![CDATA[<p>
						<strong></p>
<p>									Gearbox shines a light.</p>
<p>						</strong>
					</p>
<p>Resurrected first-person shooter Duke Nukem Forever might have been the talk of PAX over the weekend, but developer Gearbox Software still found time to reassure gamers that its other in-development title, Aliens: Colonial Marines, is still alive.</p>
<p>CEO Randy Pitchford flashed screenshots of the SEGA published game during a panel during the Penny Arcade Expo in Seattle over the weekend (reported by Kotaku).</p>
<p>According to the site, Pitchford said Gearbox &#8220;is continuing to work with Aliens movie studio 20th Century Fox and Aliens games publisher Sega to bring the project along&#8221;.</p>
<p>
					<a href="http://www.eurogamer.net/articles/2010-09-06-aliens-colonial-marines-still-alive"><br />
						Read more&#8230;<br />
					</a>
				</p>
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		<title>PAX 10: Day 3 fatigue and favorite games of the show</title>
		<link>http://www.gamerss.co.uk/pax-10-day-3-fatigue-and-favorite-games-of-the-show</link>
		<comments>http://www.gamerss.co.uk/pax-10-day-3-fatigue-and-favorite-games-of-the-show#comments</comments>
		<pubDate>Mon, 06 Sep 2010 04:00:00 +0000</pubDate>
		<dc:creator>Niero</dc:creator>
				<category><![CDATA[News]]></category>

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<p>We came. We played. We drank. We hurt.</p>
<p>After a weekend of <a href="http://www.destructoid.com/pax-10-day-2-wrap-up-with-sterling-and-holmes-183152.phtml">proper PAX debauchery</a> there&#8217;s no better way to wind down the last day than on bean bags, comfortably nerd-piled with people that frequently shower.&nbsp; In the spirit of <a href="http://www.destructoid.com/elephant/index.phtml?t=Destructoid%20Discusses!">Destructoid Discusses</a>, we gathered the surviving members of our galley to reflect on PAX and discuss some of our favorite games and moments of the show just moments before the itis of bacon brownies sent us into a coma.</p>
<p>All jokes aside, our collective was impressed with the breadth of games available on the show floor.&nbsp; It seemed to us that the indie games scene at the show did very well, as it was constantly as well-trafficked as the AAA titles. It&#8217;s truly great to see small developers get so much attention at a show. One extreme example: a scantily clad booth professional confessed to me that they had to delete <i>Super Meat Boy</i> from some of the game systems because people kept getting out of other game demos to boot it up. Viral marketing or hardcore fans? I&#8217;ll leave that one to the Matlocks.</p>
<p>Look for continued PAX 10 coverage throughout the week as more videos are coming your way. Also, swollen feet.&nbsp; What was your game of the show?</p>
<p>&nbsp;</p>
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